Trym Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a faded coat and loose pants complete with feathered hat, marred by beers. His blonde hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He never swears and excessively uses polite adverbs when speaking. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Carter business at a young age. His first spouse was a Bounty Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Family, Rich. Occupation: Carter
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 20 pp.
Percival Walcott, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered white stockings, and carries glaives. His hair is short and chestnut. His brown eyes lackadaisically let the world flow into them.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease. Bonds: Nature, Attractive, Adventurer. Occupation: Slave Trader
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon, Draconic, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 70 pp. Red spinel (110 gp). Blue quartz (6 gp). Deep blue spinel (500 gp).
Wymar Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with blue socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Wymar was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up shield and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and someone believes him a fraud
Flaws: Antagonistic, Fearful. Bonds: Nature, Enemies, Attractive. Occupation: Stylist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Violet garnet (200 gp). Alexandrite (200 gp).
Miles Clinton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His chestnut hair is knotted and matted. He wears an eyepatch.
Personality: Stoic and calm, he prefers to meditate than take action. He is afraid of women and trembles around them
History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Miles's homeland. Miles decided to take the middle way and become a bodyguard. He left for the west, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Disciplined. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Servant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Abyssal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp. Silver chalice with lapis lazuli gems (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Chain shirt. 1 Breastplate. 1 Half-Plate.
Manfred Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple white line shooting up and back down. He carries a battered whip and tarnished bastard sword as well. His head has been shaved. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: To prove his worth to the world.
Ideals: Fighting. Flaws: Ugly, Addict, Impulsive. Occupation: Bellfounder
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 80 pp.
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