Trym Pickering, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and prefers to wear tan clothing when he does not wear armor. His right hand appears badly burned and disfigured. His red hair is matted, messy, and big. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered
History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Logical. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Gnoll, Elven, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp.
John Quinton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean pastel cloak covering his clean studded leather. He has moderate length auburn hair. He has violet eyes and a pastel hat with a tan feather.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Around other people he will do his best to conceal his emotions and appear jolly.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His religion dominates his actions; and to clean up the streets
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Guardian, Religious. Occupation: Assassin
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 5 (-3) | 15 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 26000 sp. Jasper (30 gp).
Charles Hayes, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. He has a dull look in his hazel eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Charles was born in the south. At a young age he loved to build and create. His childhood dream was to be a Scribe, but he was a colossal failure. He became a Dilettante soon after.
Motivation: Further expansion of business.
Ideals: Entrepeneur, Persistence. Flaws: Impulsive. Bonds: Job. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Alexandrite (400 gp).
Bernard Adley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Farmer. He has done his best to style his chestnut hair to look like a famous performer. He has several tiny emerald earrings on each ear.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a small toy that he constantly fidgets with.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.
Motivation: He loathes his own lifestyle; and he is currently in port desperately looking for someone to get him out
Flaws: Addict, Depressed. Bonds: Rich, Attractive, Slave, Immigrant. Occupation: Farmer
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 2500 sp.
Alex Braxton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears a brown top hat and brown clothes. His right hand appears badly burned and disfigured. His hair is short and golden. His fierce brown eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born several months after his mother was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Alex managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable, Athletic. Bonds: Criminal record, Military, Rich. Occupation: Sage
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 14000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
