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Advanced [show]


Anselm Rayden, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his blue robe and has his kukri always slung over his shoulder. His red hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the south. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Anselm Rayden, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 16 (+3)11 (+0)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 8000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Heward Ramsey, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is heavily combed to the right. His thin eyebrows rest above his beady green eyes.

Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the west. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Heward's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Ugly, Insane, Antagonistic, Depressed. Bonds: Poor. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

Heward Ramsey, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)7 (-2) 10 (+0)12 (+1)
Skills Deception +3, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Anselm Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He wears his red hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His parents moved while he was still in utero so he is the first generation to be born here. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To be a Ploughman again; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Adventurer, Job. Occupation: Servant

Voice: Timid voice

Attributes [hide]

Anselm Hayhurst, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)17 (+3) 12 (+1)17 (+3)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Infernal, Draconic, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adelard Braxton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, white shirt, and green tie. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His golden hair is knotted and matted. His eyes are a pleasant amber.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.

History: Adelard was born in the north. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Logical, Persistence. Bonds: Job, Criminal record, Slave. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Adelard Braxton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 9 (-1)13 (+1)
Skills Athletics +4, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a violet vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his violet boots flare out at the collars. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To end his boredom; and he feels threatened by others

Flaws: Shy, Fearful, Mundane. Bonds: Rich, Family. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Geoffrey Marlee, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)13 (+1) 9 (-1)17 (+3)
Skills Deception +5, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs

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