Odo Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He is portly but not overly obese. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny aquamarine earrings on each ear.
Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.
History: He was raised by priests from a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted, Professionalism. Bonds: Rich, Religious, Mentor. Occupation: Engraver
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp. Golden yellow topaz (300 gp). Golden yellow topaz (300 gp). 2 Tanglefoot bags.
Lance Mitchell, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He likes to wear white tank tops with black pants. His whole body is exceptionally muscular. He is bald on top and has large golden tufts of hair around his ears. This blue eyed westerner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. He would rather hide behind his crafts than deal with other people.
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants his loneliness to end.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Has a crush. Occupation: Interpreter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Violet garnet (500 gp).
Hugh Lindsay, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears blue painted combat armor at almost all times. His red hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the north his family was never financially stable. Through the years after Hugh was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Hugh's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to get laid; and he loathes his own lifestyle
Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp).
Gunter Harper, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses well, wearing brown shirts, loose pants, and blazers most of the time, he is not a threatening figure. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His gray unseeing eyes seem to look past you.
Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Gunter was raised in a hard working conservative environment. A freak accident while working with his Fletcher mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Job. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Nicholas Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants revenge against goblins.
Ideals: Athletic, Logical. Bonds: Attractive, Religious, Enemies. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: Alexandrite (800 gp).
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