Gerard Sheldon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light grey in addition to tight pants. His white hair is smooth and relatively long. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 2 years.
Motivation: He wants revenge against drow.
Ideals: Disciplined. Bonds: Enemies, Poor, Job. Occupation: Beggar
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Magnifying glass.
Adam Carlton, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. This green eyed southerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a Soapmaker, his father struggled to pay the bills. His necromantic abilities were realized during a raid on his village. He's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Immigrant, Job, Family. Occupation: Spy
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 2900 sp.
Charles Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Shipwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Patrick Alby, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a violet armored body suit, with a simple white line shooting up and back down. His whole body is exceptionally muscular. His hair is always cut to a buzz. He has gray eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Secretive. Bonds: Immigrant, Attractive, Military. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Adam Burton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is greasy and uncared for. His eyes are violet.
Personality: He is irascible and easily irritated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Sold as a small child to a wizard, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Blacksmith and found it very stressful. He has since lost track of the people in his past.
Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his sister
Flaws: Ugly, Antagonistic. Bonds: Family, Mentor, Job, Rich. Occupation: Blacksmith
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 5 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
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