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NPC Generator

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Advanced [show]


Bertram Hackney, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a nunchaku. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a wizard, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Carter and found it very stressful. He has worked as a Carter like his father before him.

Motivation: Wants to open a new tavern; and he feels threatened by others

Ideals: Fighting. Flaws: Fearful. Bonds: Guardian, Mentor, Job. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Hackney, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lance Bradly, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. With a patchy black beard and wild black hair. He has a dull look in his gray eyes.

Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He pushes his goals aggressively. He is also a coward if confronted.

History: His mother raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Ugly, Fearful, Racist. Bonds: Rich, Nature. Occupation: Unemployed

Voice: Low range voice

Attributes [hide]

Lance Bradly, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)6 (-2) 12 (+1)17 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. A delicate brass dragon egg (60 gp).


Social Check DCs


Hugh Marlowe, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a fine chain shirt which he covers with blue colored cloaks and clothing. His left leg appears badly burned and disfigured. He keeps his golden hair in a flapper bob. His green eyes peer out from beneath his feathered blue hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in the east to a Sellsword, Hugh learned a great deal about his father's area of expertise. Hugh was born on a far eastern island where he grew up under the tutelage of his father, an expert Sellsword. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Flaws: Greedy. Bonds: Job, Criminal record, Immigrant. Occupation: Sellsword

Voice: Pronounces O like U

Attributes [hide]

Hugh Marlowe, Male Human Fighter 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills History +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


William Sutton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a grey cloak and cross-gartered blue stockings. His hair is always cut to a buzz. He has a dull look in his gray eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses divination through singing.

History: He got into the Spice Merchant business at a young age. His mother took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and expand his business

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

William Sutton, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp. Obsidian (9 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Clerebold Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy golden hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Clerebold studied abroad. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Clerebold's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Professionalism, Gifted. Flaws: Secretive, Antagonistic. Bonds: Attractive. Occupation: Miller

Voice: Hissing voice

Attributes [hide]

Clerebold Shelby, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)12 (+1) 17 (+3)8 (-1)
Skills Insight +5, Investigation +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. Golden yellow topaz (200 gp). Aquamarine (200 gp). Deep blue spinel (200 gp).


Social Check DCs

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