Bertram Blackwood, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy silver hair. He wears crescent spectacles with a black brim.
Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting. Flaws: Depressed, Secretive. Bonds: Criminal record, Immigrant. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2400 sp.
Justin Stanford, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a brown suit. His long brown hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered
History: He got into the Barber business at a young age. A few years later when the north was not economically sound they moved to his current location. He became a Barber soon after.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 1300 sp.
Solomon Gracey, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a pastel coat over a violet low-cut shirt, and a top hat upon his head. His tied-back hair is red. This amber eyed easterner is not easily forgotten.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Bounty Hunter, who enjoyed hunting, Solomon was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Servant.
Motivation: He wants to meet his childhood hero; and to be a bounty hunter again
Flaws: Shy, Secretive. Bonds: Nature, Job, Adventurer. Occupation: Servant
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 6 (-2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. Brass mug with jade inlays (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
John Lindsay, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown costume with the symbols of magic on his torso. His brown hair and beard is wavy and long. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Interpreter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 6000 cp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail. 1 Masterwork studded leather.
Kyle Wade, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His hair is short and white. His eyes are hazel and beady.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Kyle's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and he is greedy
Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!