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Advanced [show]


Guy Braxton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports violet clothing, slightly heavier than average wear. His red hair is thinning but still full. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a xeno-phobe, disliking non-Humans.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of illithids; and a need for knowledge about a nearby landmark

Flaws: Racist. Bonds: Attractive, Poor, Adventurer, Enemies. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Guy Braxton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills History +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 14000 sp.


Social Check DCs


Thomas Everly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and is dressed in an above average manner. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: He would like to get married and retire; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Bonds: Attractive, Has a crush, Adventurer, Family. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Thomas Everly, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Kyle Darlington, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy golden hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Selfish. Bonds: Attractive, Mentor. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Darlington, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4, History +5
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Robert Tickle, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears many layers of old clothing at all times, and a wedding ring on his right hand. He has moderate length chestnut hair. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Spice Merchant, his mother struggled to pay the bills. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly. Bonds: Poor, In love, Job, Debt. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Tickle, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 14 (+2)8 (-1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Randal Dryden, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Jeweler uniform. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Roofer profession.

History: He was born at the edge of vast plains. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Jeweler.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Flaws: Shy. Bonds: Job, Nature, Mentor, Enemies. Occupation: Jeweler

Voice: pre-pubescent

Attributes [hide]

Randal Dryden, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)17 (+3) 10 (+0)12 (+1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 sp.


Social Check DCs

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