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NPC Generator

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Advanced [show]


Patrick Pickering, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes are slightly larger than normal.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: To be a Sailor again.

Ideals: Opinionated. Bonds: Poor, Job, Immigrant, Nature. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Patrick Pickering, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 14000 cp. Citrine (20 gp). Jet (160 gp). Banded agate (4 gp).


Social Check DCs


William Redfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green Stetson hat and green clothes. His golden hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: William lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has been saving his money to try and buy his sister's freedom.

Motivation: A strong sense of loyalty to Human people; and to unite with his sister

Ideals: Logical. Flaws: Insane, Terse, Racist. Bonds: Slave, Family. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

William Redfield, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 10 (+0)13 (+1)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Geoffrey Moreno, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan costume with the symbols of the four houses of cards on his torso, and sports empty pouches on his belt. His hair is blonde and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a great chef.

History: Gifted from a young age, Geoffrey studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. He has set out to sabotage the competition.

Motivation: To unite with his brother; and to be a carter again

Ideals: Gifted. Flaws: Mundane. Bonds: Criminal record, Job, Family. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Moreno, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)10 (+0) 11 (+0)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lewis Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His white hair is lengthy. His green eyes are passionate and lively.

Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world

Ideals: Opinionated, Gifted. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Lewis Graham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 10 (+0)18 (+4) 9 (-1)8 (-1)
Skills Arcana +6, Deception +1
Senses Passive Perception 9
Languages Common, Giant, Draconic, Infernal, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Hamilton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no hair. His face is covered beneath a completely black helmet.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Gomory Hamilton, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills History +3, Stealth +5
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Fire opal (600 gp). Chrysoberyl (160 gp). Peridot (40 gp).


Social Check DCs

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