Clerebold Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Flaws: Greedy, Antagonistic. Bonds: Rich, Attractive. Occupation: Navigator
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Dean Middleton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a lot of dark rich colors, with gold accents. His silver hair is slicked back into a classic pompadour. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His job bores him to no end. He has decided to make it more interesting.
History: Dean was raised in a hard working conservative environment. He worked as a nervous Doctor and found it very stressful. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: To reunite with his old friends.
Ideals: Impeccable. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Doctor
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 60 pp.
Bertram Weston, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by teas. His hair is always cut to a buzz. His gray eyes peer out from beneath his top pastel hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.
History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.
Motivation: To prove his worth to the world.
Ideals: Fighting, Persistence. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 11000 cp.
Charles Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and carries crossbows. His blonde hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Painter, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting. Bonds: Attractive, Job, Military, Mentor. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Smoky quartz (30 gp). Peridot (30 gp). Deep green spinel (110 gp).
Alex Quinton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is brown. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his dancing dream.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Job, Mentor. Occupation: Layabout
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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