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NPC Generator

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Advanced [show]


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Religious. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Gerald Branson, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 17 (+3)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Gunter Budd, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is typically in his Sellsword uniform. His hair, while still mostly red, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.

History: He was born in the east. Gunter was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Sellsword. He has drifted from career to career and currently works as a Sellsword.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and wants to open a new tavern

Ideals: Optimist, Gifted. Bonds: Job, Immigrant. Occupation: Sellsword

Voice: Indian accent

Attributes [hide]

Gunter Budd, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 16 (+3)13 (+1)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 80 pp.


Social Check DCs


Solomon Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a card on it. His auburn hair is knotted and matted. His gray eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's looking for his big break.

Flaws: Shy, Secretive. Bonds: Slave, Adventurer. Occupation: Marshal

Voice: French accent

Attributes [hide]

Solomon Dayton, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)17 (+3) 15 (+2)11 (+0)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Sylvan, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. Golden pearl (110 gp). Chalcedony (50 gp). Amethyst (110 gp). 1 Minor magic item.


Social Check DCs


Shane Tewksbury, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in brown turtlenecks beneath a grey coat with violet slacks. He is an epitome of beauty. His white hair is lengthy. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shane took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Joker, Impeccable. Bonds: Attractive, Rich, Nature. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Shane Tewksbury, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)7 (-2) 10 (+0)7 (-2)
Skills Deception +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Miles Haley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey armored body suit, with a simple brown line shooting up and back down. His long chestnut hair is drawn into a two foot long braid. He has violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and he is greedy

Flaws: Antagonistic, Addict, Mundane. Bonds: Rich. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Miles Haley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)11 (+0) 18 (+4)15 (+2)
Skills Investigation +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 27000 sp.


Social Check DCs

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