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NPC Generator

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Advanced [show]


Shane Tindall, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. He has moderate length chestnut hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He has a minor phobia of water and hates getting wet.

History: He is a Slaad in disguise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Wants to raise his children well; and he feels threatened by others

Flaws: Antagonistic, Fearful, Racist. Bonds: Adventurer, Family. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Shane Tindall, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 17 (+3)9 (-1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Don Allerton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy brown hair. His green unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Merchant mother left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To settle down with his crush; and he's in love

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Slave, Has a crush, Rich. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Don Allerton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Percival Shelly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears rags and sports a simple walking cane. He has a hunchback. He has done his best to style his brown hair to look like a famous performer. His eyes are blue and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Percival took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Percival Shelly, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)10 (+0) 17 (+3)13 (+1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Anthony Darlington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his black hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Flattery will make him almost putty in your hands.

History: He was born in the north. A few years later when the south was not economically sound they moved to his current location. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Selfish. Bonds: Adventurer, Immigrant. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Anthony Darlington, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)18 (+4) 13 (+1)14 (+2)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Giant, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple yellow line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Ernest took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Ernest Lindsey, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 14 (+2)8 (-1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs

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