Arnold Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently the stress of being a Mercenary has made it difficult for him to sleep.
Motivation: His religion dominates his actions; and seeks redemption
Flaws: Shy. Bonds: Poor, Attractive, Nature. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 600 gp.
Anthony Merton, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western man wears a black deerstalker hat and black clothes. His white hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a white middle class family as the only child. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Athletic, Gifted. Flaws: Ugly, Impulsive, Mundane. Bonds: Job. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Dean Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean blue cloak covering his clean studded leather. His blonde hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Dean was raised in a hard working conservative environment. He worked as a nervous Shipwright and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern.
Ideals: Justice. Flaws: Racist, Forgetful. Bonds: Job. Occupation: Shipwright
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Carnelian (80 gp). Azurite (5 gp). Lapis lazuli (5 gp). Malachite (5 gp). 2 Antitoxin. 2 Tanglefoot bags. 4 Holy water. 1 Alchemist’s fire.
Ralf Blyth, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. His auburn hair is slicked back into a classic pompadour. He has a dull look in his violet eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Ralf studied abroad. When Ralf reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Actor.
Motivation: Wishes to resurrect an old love; and to be a barber again
Ideals: Gifted. Bonds: Attractive, Job, Military, In love. Occupation: Actor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 3 (-4) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged -2 / 1d8-4, Grapple +3
Possessions: 6000 cp. Moss agate (9 gp). Golden pearl (110 gp).
Patrick Ansley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with feathered hat. He has a long auburn beard with little hanging trinkets. He is baby faced.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also has developed a complete distrust of the Herbalist profession.
History: He was born in the north, but his parents moved at a very young age to the east. Patrick was born on a far northern desert where he grew up under the tutelage of his father, an expert Tanner. He now owns his own business.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Cynical. Bonds: Job, Immigrant. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2 Alchemist’s fire. 1 Tanglefoot bags. 1 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!