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NPC Generator

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Advanced [show]


Everard Denholm, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He dresses like a well dressed Spy does. His chestnut hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business.

Flaws: Shy. Bonds: Job, Attractive, Religious, Mentor. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Everard Denholm, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)12 (+1) 14 (+2)16 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 6000 cp. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


Everard Clayton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long white hair kept up in a rat tail. His green eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Everard took refuge in the large cave and found the beat up nunchaku and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east

Ideals: Fighting, Athletic, Entrepeneur, Gifted. Bonds: Attractive, Nature. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Everard Clayton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)9 (-1) 13 (+1)16 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1900 sp.


Social Check DCs


Rolf Dudley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean white cloak covering his clean studded leather. With a patchy golden beard and wild golden hair. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He works hard and plays hard.

History: Rolf was born the youngest of three triplets. In his 18th year, his parents were killed by a gnolls raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Stableman and was forced into it by his family; and marry his sister to traveling adventurers

Flaws: Hedonist. Bonds: Enemies, Family. Occupation: Stableman

Voice: Laughs frequently while speaking

Attributes [hide]

Rolf Dudley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills History +4
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp. Banded agate (8 gp).


Social Check DCs


Roger Nibley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He usually wears his blue robe and has his longbow always slung over his shoulder. His brown hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He exudes charisma. He is a tour de force of persuasion. He can't help but pocket interesting objects he comes across

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Roger Nibley, Male Human Fighter 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 14 (+2)17 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Aldous Ogden, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a large grey jacket and is in decent physical shape. He keeps his long black hair kept up in a rat tail. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with his god.

History: Aldous was born in the east. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered east to less war torn lands. He has recently gotten a pet goose that steals things from people.

Motivation: Marry his sister to traveling adventurers; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Ugly, PTSD. Bonds: Religious, Criminal record, Family. Occupation: Spy

Voice: Smooth and feminine

Attributes [hide]

Aldous Ogden, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 17 (+3)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs

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