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NPC Generator

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Advanced [show]


Richard Ramsey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. He has several tiny topaz earrings on each ear.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small plains village. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Insane, Fearful. Bonds: Rich, Nature. Occupation: Bookbinder

Voice: Low and grunting

Attributes [hide]

Richard Ramsey, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Lance Lester, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His hair is short and blonde. His brown unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing singing.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has had some formal singing training, and achieved minor success. He is searching for what he claims is his rightful reward.

Motivation: An old rival family wants him found; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Flaws: Disease, Antagonistic. Bonds: Adventurer, Family. Occupation: Actor

Voice: Speaks in third person

Attributes [hide]

Lance Lester, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theobald Bradly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His small hat is riddled with cuts and holes. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. Theobald was born on a far eastern plains where he grew up under the tutelage of his father, an expert Miner. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Theobald Bradly, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. Carnelian (70 gp). 3 Antitoxin. 3 Tanglefoot bags.


Social Check DCs


Rolf Brandon, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears dark leathers with embroidery, marred by beers. His auburn hair is smooth and relatively long. His thin eyebrows rest above his beady violet eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a ruthless business man, a trait he acquired from his mother.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Rolf Brandon, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)11 (+0) 14 (+2)16 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Gerald Browning, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of halberds on his belt, each one with a aquamarine on the hilt. He has a long brown beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Sensitive, Fearful. Bonds: Poor. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Gerald Browning, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 4 (-3)11 (+0)
Skills Arcana +3, Medicine -1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs

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