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Advanced [show]


Randal Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). He has shaved his head bald. His eyes are violet and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Depressed. Bonds: Adventurer, Nature, Family. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Randal Trowbridge, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)16 (+3) 13 (+1)8 (-1)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 600 sp. Carnelian (70 gp). Banded agate (14 gp). Obsidian (14 gp).


Social Check DCs


Theobald Sherwood, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. He wears his chestnut hair up. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a font of random trivia from the lore and stories he has discovered

History: Theobald lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Logical. Flaws: Secretive, Antagonistic, Impulsive. Bonds: Rich, Family. Occupation: Knight

Voice: Speaks with squeezed throat

Attributes [hide]

Theobald Sherwood, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)7 (-2) 13 (+1)11 (+0)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Drogo Wellington, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is well dressed, constantly wearing a tan suit, black shirt, and white tie. He has a hunchback. His blonde hair has been sun bleached extensively. His eyes are hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Rich, Immigrant. Occupation: Cook

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Wellington, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 18 (+4)10 (+0) 12 (+1)9 (-1)
Skills Persuasion +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Rolf Barton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. His chestnut hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Rolf was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Religious, Criminal record. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Rolf Barton, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)14 (+2) 15 (+2)10 (+0)
Skills Deception +2, Stealth +0
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gerard Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He wears a black small hat and black clothes. His hair is brown, silky, and of moderate length. His gray eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Shy, Insane, Addict, Mundane. Bonds: Attractive, Military. Occupation: Map Maker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Myerscough, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)7 (-2) 11 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 11000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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