Gilbert Payton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. His brown hair and beard is wavy and long. He has gleaming, smiling hazel eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Flaws: Shy. Bonds: Adventurer, Rich, Criminal record. Occupation: Fisher
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 800 sp.
Clerebold Chatham, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He very much looks the part of a Herbalist. His white hair is drawn into a tight pony tail with a card scrunchie. He wears large thick round spectacles.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Anselm Wellington, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His hazel eyes peer out from beneath his top tan hat.
Personality: He exudes charisma. He is a tour de force of persuasion. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He moved from fad to fad and when he turned 15 he discovered dancing. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: Expand his business; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Fortune-teller
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp.
Conrad Walpole, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.
Motivation: He is greedy.
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Terse. Bonds: Nature. Occupation: Scribe
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 400 gp.
Robert Everleigh, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a shield. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His blue unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Robert was born with his mother's beautiful face. A freak accident while working with his Body Guard mother left him crippled. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Criminal record, Job. Occupation: Sailor
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 200 gp. 3 Alchemist’s fire. 1 Thunderstones. 1 Thunderstones.
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