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Advanced [show]


Percival Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. His silver hair is knotted and matted. His eyes are a pleasant gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business

Flaws: Terse, Disease. Bonds: Adventurer, Job, Criminal record. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Percival Addington, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 sp.


Social Check DCs


Shane Fawcett, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses well, wearing tan shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His brown hair is heavily combed to the left. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the north. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He now owns his own business.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.

Ideals: Pacifist. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Shane Fawcett, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Athletics +2, Performance +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 600 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Don Atterton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His hair is auburn and curly. His brown eyes peer out from beneath his feathered red hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and he is greedy

Ideals: Philantrophist, Gifted. Bonds: Job, Rich, Adventurer. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Don Atterton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)15 (+2) 15 (+2)17 (+3)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gunter Digby, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is short and auburn. His gray eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has never given up on his music dream.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic, Mundane. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Gunter Digby, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 10 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Citrine (40 gp). Chrysoberyl (110 gp).


Social Check DCs


Don Stafford, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. His eyes are likewise brown. His teeth are white and perfect.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He desires power and/or immortality.

Ideals: Impeccable. Bonds: Attractive, Adventurer, Rich, Criminal record. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Don Stafford, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 8 (-1)7 (-2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2600 sp. Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Brass mug with jade inlays (400 gp).


Social Check DCs

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