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Advanced [show]


Everard Stanford, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses in collared shirts and wears a proper scarf over his head. He keeps his brown hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Revenge; and an old rival family wants him found

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Enemies, Family. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Everard Stanford, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. Black pearl (500 gp). Rose (40 gp).


Social Check DCs


Theobald Tindall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and is renowned for his bright black suits and hats. His brown hair and beard is wavy and long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Herbalist, Theobald learned a great deal about his father's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Justice. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Theobald Tindall, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)13 (+1) 13 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 17000 cp. Sapphire pendant on gold chain (700 gp).


Social Check DCs


Robert Hayes, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He is physically well-built. He has moderate length red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Body Guard like his mother before him.

Motivation: Revenge; and he feels kind of lost in life

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Enemies. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Robert Hayes, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)6 (-2) 8 (-1)14 (+2)
Skills Nature +0, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Bertram Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He has a large tan mantle and cape that has been intricately interwoven into his black robe. His silver hair is drawn into a tight pony tail with a rose scrunchie. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He would rather hide behind his crafts than deal with other people.

History: Born to a Navigator, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Addict, Insane, Shy. Bonds: Poor. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Tickle, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 4 Antitoxin. 2 Alchemist’s fire.


Social Check DCs


Gomory Payton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears professional attire. His hair, while still mostly brown, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gomory was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Gomory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gomory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gomory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and wants to open a new tavern

Flaws: Disease, Shy. Bonds: Attractive, Job, Adventurer. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Gomory Payton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. 1 Darkwood Buckler. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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