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Advanced [show]


Trey Cooper, Male Human [Permalink]

Personal [hide]

Description: This man has a large red mantle and cape that has been intricately interwoven into his violet robe, and sports empty pouches on his belt. His hair, while still mostly auburn, has prominent grey streaks. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Energy wise he seems alert and responsive.

History: He got into the Carpenter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He hasn't been sleeping well lately.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Emotional, Insomniac, Mundane. Bonds: Job. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Trey Cooper, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)19 (+4) 10 (+0)7 (-2)
Skills History +6, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Undercommon, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Fire opal pendant on a fine gold chain (1000 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item.


Social Check DCs


Odo Dudley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has styled his chestnut hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Odo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Odo. He inherited the family business which he has now maintained for 11 years.

Motivation: To reunite with his old friends; and to be a laborer again

Ideals: Gifted. Flaws: Sensitive. Bonds: Criminal record, Job, Adventurer. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Odo Dudley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Fire opal pendant on a fine gold chain (1200 gp).


Social Check DCs


Charles Fidget, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a sai. He wears his red hair up. He has a tattooed face.

Personality: Charles wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels threatened by others.

Ideals: Disciplined. Flaws: Antagonistic, Disease, Fearful. Bonds: Rich. Occupation: Performer

Voice: Tuts and clicks tongue

Attributes [hide]

Charles Fidget, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2

Possessions: 100 gp.


Social Check DCs


Anselm Vance, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His chestnut hair is heavily combed to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Attractive, Adventurer. Occupation: Courier

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Vance, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Patrick Burton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His auburn hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: He is wracked by social anxiety; and regain custody of his son

Flaws: Insomniac, Terse, Fearful. Bonds: Military, Family. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Patrick Burton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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