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Advanced [show]


Cory Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his crossbow ready. He has a small bristly mustache and wavy brown hair. His eyes are hazel and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.

History: Cory hails from a village terrorized by gnolls. After coming to the age of reason, Cory took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Ideals: Fighting, Gifted, Artistic. Bonds: Poor, Enemies. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Cory Reid, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Arnold Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear white pants and tee shirts. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Arnold took refuge in the ruined castle and found the beat up morningstar and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Gifted. Flaws: Insane, Insomniac. Bonds: Nature. Occupation: Unemployed

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Hackney, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Arcana +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Silver holy symbol. 1 Masterwork manacles. 1 Silk rope.


Social Check DCs


Bernard Oakes, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears a tan costume with the symbols of magic on his torso. His golden hair is smooth and relatively long. His half smiles and blue eyes are beguiling and draw you in.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Nature, Religious. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Bernard Oakes, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 60 pp.


Social Check DCs


Heward Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. His white hair is lengthy and is close to two feet long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: Sold as a small child to a slaver, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the east was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.

Motivation: Wants his loneliness to end; and he desires power and/or immortality

Ideals: Optimist. Bonds: Rich, Adventurer, Mentor, Immigrant, Has a crush. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Brixton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)15 (+2) 9 (-1)11 (+0)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. Tiger eye turquoise (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Bentham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. His long red hair reaches down to his waist. His violet eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to settle down with his crush

Ideals: Fighting. Bonds: Family, Has a crush, Mentor. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Kody Bentham, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Buckler.


Social Check DCs

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