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NPC Generator

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Advanced [show]


Everard Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears rags and sports a simple walking cane. His chestnut hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His job bores him to no end. He has decided to make it more interesting.

History: Everard hails from a village terrorized by dire rats. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Antagonistic. Bonds: Poor, Adventurer, Criminal record, Enemies, Family. Occupation: Unemployed

Voice: Dutch accent

Attributes [hide]

Everard Carlisle, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Athletics -1, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Alexandre Everly, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and is wearing colorful clothing, dressed as a Cook. His right leg appears badly burned and disfigured. His chestnut hair is unkempt and raggedy. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Persistence, Professionalism. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Cook

Voice: Dark and ominous

Attributes [hide]

Alexandre Everly, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)10 (+0) 6 (-2)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Zircon (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Ryland, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a white tunic with tan highlights, and long white pants that bunch up around his shoes. His brown hair is lengthy and is close to two feet long. His eyes are blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He has achieved small success as a Bowyer.

Motivation: Expand his business; and to be a barber again

Ideals: Professionalism. Bonds: Guardian, Poor, Job. Occupation: Bowyer

Voice: Posh accent

Attributes [hide]

Manfred Ryland, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Charles Halsey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 3 years old his parents immigrated from the south. A gifted student he started as a Shoemaker, but he got bored and became a Guard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Charles Halsey, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)7 (-2) 12 (+1)16 (+3)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. 1 Half-Plate.


Social Check DCs


Henry Barclay, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a green cloak and cross-gartered brown stockings. He has a hunchback. He has a small bristly mustache and wavy golden hair. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. In the meantime he has taken over work as a Mercenary and occasionally as a mercenary.

Motivation: He's looking for his big break; and wants to open a new tavern

Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Henry Barclay, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)12 (+1) 12 (+1)7 (-2)
Skills Acrobatics +1, Deception +0
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp. Eye agate (16 gp). Red garnet (40 gp). Alexandrite (800 gp).


Social Check DCs

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