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NPC Generator

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Advanced [show]


Anthony Marlee, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tattered old clothes. His silver hair is smooth and relatively long. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. The war was a terrible time for him, and Anthony does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Recently the stress of being a Scribe has made it difficult for him to sleep.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Disciplined, Gifted. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Anthony Marlee, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp.


Social Check DCs


Geoffrey Beitz, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears bulky violet painted plate armor. His red hair is still thick. He has a dull look in his violet eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by illithids. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: His religion dominates his actions.

Ideals: Athletic, Persistence. Flaws: Mundane. Bonds: Religious, Enemies. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Geoffrey Beitz, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)5 (-3) 15 (+2)17 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Iolite (60 gp). Coral (150 gp). Sardonyx (60 gp). 3 Antitoxin. 2 Smokesticks. 4 Thunderstones.


Social Check DCs


Jocelyn Garrick, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and tends to wear a large pastel jacket. His right leg appears badly burned and disfigured. His white hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: Jocelyn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Artistic. Bonds: Adventurer, Military, Enemies. Occupation: Apothecary

Voice: Forgets to breathe while speaking

Attributes [hide]

Jocelyn Garrick, Male Human Fighter 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 8
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)18 (+4) 15 (+2)10 (+0)
Skills Acrobatics +1, Performance +3
Senses Passive Perception 12
Languages Common, Goblin, Elven, Infernal, Gnome
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple +3

Possessions: 800 gp.


Social Check DCs


Theodoric Reed, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male has a large brown mantle and cape that has been intricately interwoven into his tan robe. He is tall, broad shouldered and powerfully built. He has shaved his head bald. This brown eyed northerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Map Maker. A true patriot, Theodoric would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Military. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Theodoric Reed, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


William Huxley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a robe, a symbol of his god around his neck, and a lance on his belt. His golden hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Slave. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

William Huxley, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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