Geoffrey Norton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a grey cloak and cross-gartered black stockings. He has a hunchback. With bright black hair and a scraggly beard. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of a Shoemaker, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. Geoffrey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer, Job. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 50 pp.
Adam Fawcett, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His white hair is lengthy and is close to two feet long. This green eyed westerner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He wants revenge against gnolls; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Norman Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears professional attire. He wears a deerstalker hat to hide his balding. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. A true patriot, Norman would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Norman was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his 12th year, his parents were killed by a illithids raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: He wants revenge against illithids; and a need for knowledge about a nearby landmark
Bonds: Attractive, Enemies, Military, Poor, Adventurer. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 500 gp.
Kody Cooper, Male Human [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes., and sports empty pouches on his belt. He wears a deerstalker hat to cover his moderate length auburn hair. His brown eyes are slightly larger than normal.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Gardener. He hasn't told them the truth, but wants to settle down with them.
Motivation: To end his boredom.
Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Attractive, Has a crush. Occupation: Bather
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Ignan, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 800 sp.
Lance Benson, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his red hair. His face is covered beneath a completely black helmet.
Personality: Lance is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He loathes his own lifestyle.
Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Attractive. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Eye agate (5 gp). Jade (110 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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