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Advanced [show]


Theobald Addington, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western man prefers to wear flannel. His chestnut hair is lengthy and is close to two feet long. His fierce violet eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: He was born at the edge of vast plains. Theobald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theobald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and seeks redemption

Ideals: Athletic. Flaws: Hedonist. Bonds: Nature, Criminal record, Enemies. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Theobald Addington, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)7 (-2) 13 (+1)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 20 pp. Sardonyx (50 gp).


Social Check DCs


Don Nash, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His left hand appears badly burned and disfigured. His chestnut hair is still thick. His eyes are brown and catlike.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love.

Ideals: Logical. Flaws: Antagonistic. Bonds: In love, Poor. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Don Nash, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)10 (+0) 8 (-1)17 (+3)
Skills Deception +5, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gomory Law, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears skinny pants and wears a violet and grey robe with the hood down. He keeps his long blonde hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a brothel owner, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. During his travels, Gomory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gomory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gomory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels that his past leaves him morally obligated to help; and a need for knowledge about a nearby landmark

Flaws: Disease, Ugly. Bonds: Criminal record, Mentor, Adventurer. Occupation: Carpenter

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Law, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)12 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Roland Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, white cloak. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against goblins; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Rich, Enemies. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Roland Richie, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)13 (+1) 14 (+2)7 (-2)
Skills Deception +0, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 11000 cp. Bloodstone (30 gp). Alexandrite (500 gp). Moonstone (30 gp). Rose (30 gp). 1 Buckler.


Social Check DCs


Gomory Lester, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His golden hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Attractive, Adventurer. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Gomory Lester, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)12 (+1) 15 (+2)17 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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