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NPC Generator

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Advanced [show]


Bernard Enfield, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a robe, a symbol of death around his neck, and a rapier on his belt. He has a long black beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Bernard has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Family, Mentor. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Bernard Enfield, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +0, Athletics +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4

Possessions: 200 gp. 1 Silver holy symbol.


Social Check DCs


Hubert Blackwood, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Flaws: Shy, Fearful. Bonds: Attractive, Adventurer, Nature. Occupation: Tanner

Voice: Soft and melodious

Attributes [hide]

Hubert Blackwood, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)11 (+0) 17 (+3)11 (+0)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Gerald Norton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He is an epitome of beauty. His white hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Nature, Rich. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Norton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 11000 cp. 1 Banded mail.


Social Check DCs


Arnold Axton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Miller business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Miller job and began his own company from there.

Motivation: Expand his business; and sabotage a competitor

Flaws: Secretive. Bonds: Attractive, Job. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Arnold Axton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)8 (-1) 11 (+0)9 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gilbert Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His white hair is thinning but still full. His brown unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Gilbert was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted, Philantrophist. Flaws: Disease, Shy. Bonds: Religious. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Gilbert Sherwood, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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