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NPC Generator

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Advanced [show]


Tim Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light black in addition to tight pants. His hair, while still mostly silver, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Sailor business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Ideals: Impeccable. Bonds: Adventurer, Job, Family, Military. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Wakefield, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 16 (+3)15 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Aldous Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely black suit with grey socks and a vest with buckled shoes. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's attracted to the PC; and to settle down with his crush

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Aldous Myerscough, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1 Breastplate. 1 Half-Plate.


Social Check DCs


Raymond Gracey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He has moderate length brown hair. He has gleaming, smiling gray eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.

History: He got into the Sculptor business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now spends his time doing works of charity.

Motivation: To pay off his debts; and sabotage a competitor

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Raymond Gracey, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)17 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He is physically well-built. His tied-back hair is auburn. His brown eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in a small forest village. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Artistic. Bonds: Nature, Family, Military. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Ralf Sydney, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Trym Merton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. He has moderate length auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of orcs once and for all.

History: He was born at the edge of vast island. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Impulsive. Bonds: Enemies, Nature, Attractive. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Trym Merton, Male Human Fighter 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Freshwater pearl (15 gp). Zircon (50 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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