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NPC Generator

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Advanced [show]


Randal Clifton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a violet coat over a blue low-cut shirt, and a deerstalker hat upon his head. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Optimist. Flaws: Ugly, Disease. Bonds: Family. Occupation: Fisher

Voice: Can't modulate volume

Attributes [hide]

Randal Clifton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Freshwater pearl (11 gp). 2 Antitoxin. 8 Acid flasks.


Social Check DCs


Don Churchill, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is cut short. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Guard, but he got bored and became a Jeweler. He struck the Jeweler job and began his own company from there.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Professionalism, Pacifist, Gifted. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Don Churchill, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +2, Athletics +0
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Solomon Coombs, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is dressed in earthy colors with a green and black handkerchief worn on his left side. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed easterner is not easily forgotten.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Solomon took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Solomon Coombs, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 18 (+4)9 (-1) 13 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Theodoric Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin grey vertical stripes and blue pants. He is physically well-built. His chestnut hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Dyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family.

Flaws: Ugly, Insane, Antagonistic. Bonds: Nature, Family. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Theodoric Remington, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Eye agate (7 gp). Tourmaline (160 gp).


Social Check DCs


Alex Atterton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. His wide-brimmed hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of gnolls once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Alex Atterton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 17 (+3)16 (+3)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Obsidian (8 gp). Obsidian (8 gp). Amber (50 gp).


Social Check DCs

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