Geoffrey Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is braided into rings. He has several tiny ruby earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He would rather hide behind his crafts than deal with other people.
History: His parents moved while he was still in utero so he is the first generation to be born here. Geoffrey was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Barkeep. He left for the south, certain he would find work there.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Minor magic item.
Manfred Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a nunchaku on his belt. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments
History: Gifted from a young age, Manfred studied abroad. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Slave, Enemies. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
Gerard Wellington, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an entirely black suit with brown socks and a vest with buckled shoes. His hair is red and curly. He has gleaming, smiling gray eyes.
Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Immigrant, Adventurer. Occupation: Sculptor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Red spinel (120 gp). Amethyst (120 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Drogo Ryley, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. His skin is fair and his fingers are delicate and long. His red hair, when down, is lengthy. He has violet eyes.
Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast desert. In his 14th year, his parents were killed by a dire rats raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and he wants revenge against dire rats
Ideals: Logical. Bonds: Religious, Nature, Enemies, Military. Occupation: Bounty Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. Malachite (13 gp).
Kyle Wade, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His arcane abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Family. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 200 gp.
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