Heward Hamilton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His hair is always cut to a buzz. He has hazel eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Heward has worked very hard to control his curse. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's in love; and he's attracted to the pc
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer. Occupation: Barrister
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 6 (-2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2100 sp. 1 Silk rope.
Anselm Marlowe, Male Human [Permalink]
Personal [hide]
Description: This northern man typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail. His clothes are grease stained in places. He keeps his golden hair in a flapper bob. He has a tattooed face.
Personality: He is calm most of the time but flees social interaction. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: When he was but 5 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his old friends; and retire the richest man in the north
Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Poor, Immigrant. Occupation: Knight
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 50 pp. 1 Minor magic item.
Guy Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is smooth and relatively long. His eyes, though not visible through his cowl, are blue.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He misses his home and complains about the freezing weather, even in summer.
History: The child of western immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's since become an addict/alcoholic.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Addict. Bonds: Poor, Immigrant, Adventurer. Occupation: Layabout
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 6
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 3 (-4) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged -2 / 1d10-4, Grapple +1
Possessions: 400 gp. Violet garnet (700 gp). Star rose quartz (30 gp). Amethyst (140 gp). 1 Minor magic item.
Gilbert Kenley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in black turtlenecks beneath a brown coat with grey slacks. His red hair is cut short. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Sold as a small child to a wizard, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Gilbert and his spouse have recently divorced.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: In love, Mentor, Rich. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Deep blue spinel (500 gp). Black pearl (500 gp).
Clerebold Darlington, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white cloak and cross-gartered red stockings. His silver hair is matted, messy, and big. His green unseeing eyes seem to look past you.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Clerebold's father didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Disease, Antagonistic. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 3 Holy water. 3 Smokesticks.
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