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NPC Generator

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Advanced [show]


Alex Blackwood, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and tends to wear a large red jacket. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a island tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted arcane powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and to be a barkeep again

Ideals: Gifted. Bonds: Nature, Rich, Mentor, Job. Occupation: Tailor

Voice: Scandinavian accent

Attributes [hide]

Alex Blackwood, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 6 (-2)14 (+2)
Skills Persuasion +4, Survival +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp. Iolite (20 gp).


Social Check DCs


Peter Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a simple red robe with pastel stripes complete with hood. He has a very tight haircut. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: Born in the west to a Locksmith, Peter learned a great deal about his mother's area of expertise. A gifted student he started as a Dilettante, but he got bored and became a Locksmith. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and revenge

Ideals: Pacifist. Bonds: Attractive, Job, Nature, Enemies. Occupation: Locksmith

Voice: Timid voice

Attributes [hide]

Peter Stansfield, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Tinley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered longbow and tarnished club as well. His brown hair is smooth and relatively long. He has gleaming, smiling hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Bellfounder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Artistic. Bonds: Attractive, Family. Occupation: Courier

Voice: Scottish accent

Attributes [hide]

Gerard Tinley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Don Dryden, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. His hair is long and white with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Don isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to loving parents in a slum to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Artistic. Flaws: Insane. Bonds: Poor, Family. Occupation: Butcher

Voice: Relaxed voice

Attributes [hide]

Don Dryden, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)5 (-3) 11 (+0)8 (-1)
Skills Medicine +2, Religion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 8000 cp.


Social Check DCs


Gerard Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is braided into rings. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. In his 10th year, his parents were killed by a goblins raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Gerard Thornton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Druidic, Undercommon, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp. Jet (40 gp). Zircon (60 gp).


Social Check DCs

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