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NPC Generator

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Advanced [show]


Hubert Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His long chestnut hair is drawn into a two foot long braid. His half smiles and violet eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and a rival would like him out of the picture

Flaws: Emotional, Insane. Bonds: Poor, Attractive, Criminal record. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Hubert Westcott, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp. 1 Silk rope. 1 Silk rope. 1 Masterwork manacles.


Social Check DCs


Clerebold Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is styled in orderly dreadlocks. His half smiles and green eyes are beguiling and draw you in.

Personality: He is mildly Human supremacist, though he does not identify as such. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been a successful dealer in antiques buying low and selling high.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Athletic, Entrepeneur. Flaws: Racist. Bonds: Attractive, Poor, Criminal record. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Clerebold Hayhurst, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)7 (-2) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Miles Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear green tank tops with tan pants. His auburn hair is smooth and relatively long. He has a dull look in his amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Miles studied abroad. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Crown-heir

Voice: Complex vocabulary, royal

Attributes [hide]

Miles Tewksbury, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His clothes are grease stained in places. He has a long brown beard with little hanging trinkets. His eyes are a pleasant amber.

Personality: He dislikes all the random violence that takes place in the east. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: To reunite with his absent mother.

Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Immigrant, Mentor. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Ernest Abram, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Acrobatics +6, Performance +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +1

Possessions: 200 gp. Alexandrite (900 gp). Tiger eye turquoise (4 gp). Golden yellow topaz (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gunter Browning, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. His long auburn hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and he's in love

Flaws: Shy, Racist. Bonds: Family, Adventurer, Has a crush. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

Gunter Browning, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)17 (+3) 17 (+3)17 (+3)
Skills Deception +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Celestial, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. Silver pearl (100 gp). Jade (100 gp).


Social Check DCs

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