Percival Branson, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing a long, black cloak. His skin is also unnaturally pale. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are green and beady.
Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has achieved small success as a Fortune-teller.
Motivation: To be a Interpreter again.
Ideals: Professionalism, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Fortune-teller
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Halfling, Celestial, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
Possessions: 500 gp. Blue star sapphire (500 gp). Amethyst (100 gp). Red-brown spinel (100 gp). 1 Minor magic item.
Guy Peyton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is black. He has gleaming, smiling amber eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Guy hails from a village terrorized by gnolls. In his 11th year, his parents were killed by a gnolls raid, leaving Guy alone in the world. After a stint in an orphanage, he was adopted. He was granted martial powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge
Ideals: Gifted. Flaws: Secretive. Bonds: Slave, Criminal record, Enemies. Occupation: Courier
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Draconic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. Obsidian (8 gp). Red-brown spinel (70 gp). 1 Everburning torch. 1 Alchemist’s fire. 1 Everburning torch. 4 Holy water.
Ernest Weston, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and white with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Athletic, Optimist. Flaws: Greedy. Bonds: Rich. Occupation: Soapmaker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2800 sp. 1 Buckler.
Arnold Graham, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is cut short with large spiked bangs in the front. This hazel eyed westerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Retire the richest man in the west; and money/treasure
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Masseuse
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 45000 sp.
John Ogden, Male Human [Permalink]
Personal [hide]
Description: An older man who wears tattered old clothes, he is not a threatening figure. His red hair, when down, is lengthy. He wears an eyepatch.
Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: John hails from a village terrorized by gnolls. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his music dream.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Family, Enemies. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Hematite (7 gp). Violet garnet (400 gp). 1 Silver holy symbol. 1 Average lock. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
