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NPC Generator

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John England, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is singed and shortened. His gray eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Lazy. Bonds: Nature, Enemies. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

John England, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)12 (+1) 12 (+1)9 (-1)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Alexandre Merton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is matted, messy, and big. His gray eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a forest tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

Alexandre Merton, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Aldous Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He carries a battered longbow and tarnished greataxe as well. He has moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born to a Assassin, his father struggled to pay the bills. His first spouse was a Assassin, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his painting dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his sister to traveling adventurers

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Family, Poor. Occupation: Armorer

Voice: Ums and uhs a lot

Attributes [hide]

Aldous Enfield, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)6 (-2) 17 (+3)13 (+1)
Skills Animal Handling +5, Investigation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Bertram Bradford, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His hair is short and golden. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them

History: He got into the Tanner business at a young age. His childhood dream was to be a Fletcher, but he was a colossal failure. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.

Flaws: Insomniac, Shy. Bonds: Job, Criminal record. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Bertram Bradford, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)8 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Anselm Pickering, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His silver hair is cut jaggedly and amateurishly. He has gray eyes and a brown hat with a blue feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Marshal, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Enemies, Poor, Adventurer, In love. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Anselm Pickering, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)17 (+3) 13 (+1)10 (+0)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp.


Social Check DCs

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