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NPC Generator

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Advanced [show]


John Beitz, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. He wears his silver hair up. His gray eyes peer out from beneath his small brown hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Since then, he has sought to make the best of life.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Optimist. Bonds: Family, Poor, Immigrant. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

John Beitz, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)14 (+2) 8 (-1)15 (+2)
Skills Arcana +4, Perception +1
Senses Passive Perception 11
Languages Common, Ignan, Auran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Alexandrite (800 gp).


Social Check DCs


Odo Hale, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green cloak and cross-gartered tan stockings. He has styled his blonde hair well, parting it to the left. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north his family was never financially stable. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Passionate. Bonds: Religious, Poor, Criminal record, Adventurer. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Odo Hale, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)10 (+0) 9 (-1)11 (+0)
Skills Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2900 sp.


Social Check DCs


Heward Morley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized blue coat. His golden hair is braided into rings. His eyes, though not visible through his cowl, are green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: Heward was born the youngest of three triplets. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His relatives are trying to arrange a marriage; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Poor, Family. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Heward Morley, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)8 (-1) 15 (+2)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 16000 sp. Peridot (30 gp). 1 Minor magic item.


Social Check DCs


Tim Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large white jacket. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He became a Bowyer soon after.

Motivation: Sabotage a competitor; and to unite with his brother

Ideals: Philantrophist, Logical, Artistic. Bonds: Job, Family. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Tim Garfield, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)14 (+2) 16 (+3)15 (+2)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Drogo Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a greataxe on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a very tight haircut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Drogo was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Bowyer soon after.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Fighting, Philantrophist. Bonds: Attractive, Job. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Drogo Sutherland, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp.


Social Check DCs

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