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NPC Generator

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Advanced [show]


Kody Fulton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a worn and beaten armor. He sports a long red beard, and similarly colored long hair. His thin eyebrows rest above his beady amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.

History: Born to a Spy, his father struggled to pay the bills. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Gifted, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Kody Fulton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp.


Social Check DCs


John Graham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a top hat to cover his moderate length golden hair. His face is scarred and worn.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.

History: When he was but 8 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

John Graham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)10 (+0) 16 (+3)14 (+2)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. Iolite (20 gp). Moonstone (20 gp). Moonstone (20 gp). 1 Hourglass. 1 Simple lock. 1 Silk rope.


Social Check DCs


Kyle Astley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears an entirely green suit with blue socks and a vest with buckled shoes, marred by teas. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and to find somewhere to settle down

Ideals: Opinionated, Fighting. Flaws: Ugly, Insomniac, Mundane. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Kyle Astley, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Dean Gracey, Male Human [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his green robe. He is physically well-built. His red hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Dean hails from a village terrorized by dire rats. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly, Insane, Forgetful. Bonds: Enemies. Occupation: Actor

Voice: High pitched and raspy

Attributes [hide]

Dean Gracey, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 9 (-1)15 (+2) 11 (+0)8 (-1)
Skills Intimidation +1, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rolf Tyndall, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears tan cloth garments or leather armor. He wears his chestnut hair up in a very large beehive style do. He has a tattooed face.

Personality: He is happy with his job as a Detective. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: Expand his business; and money/treasure

Ideals: Professionalism. Flaws: Ugly, PTSD. Bonds: Job, Rich. Occupation: Detective

Voice: Hard of hearing, loud

Attributes [hide]

Rolf Tyndall, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)18 (+4) 14 (+2)16 (+3)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Infernal, Druidic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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