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NPC Generator

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Advanced [show]


Don Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of magic on his torso. He carries a battered warhammer and tarnished monstrous two handed axe as well. He has a silver handlebar mustache and slicked back silver hair. He wears large thick round spectacles.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Rich, Religious. Occupation: Sailor

Voice: Soft and melodious

Attributes [hide]

Don Blakeley, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)17 (+3) 7 (-2)12 (+1)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 8
Languages Common, Draconic, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 2800 sp.


Social Check DCs


Gerald Hackney, Male Human [Permalink]

Personal [hide]

Description: A 5'8" eastern man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is content

Ideals: Professionalism. Flaws: Greedy. Bonds: Attractive, Mentor. Occupation: Doctor

Voice: Spanish accent

Attributes [hide]

Gerald Hackney, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Hunter Badger, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He wears a wide-brimmed hat to hide his balding. His gray eyes peer out from beneath his wide-brimmed white hat.

Personality: He has always had a great fascination with Human culture. He is obsessed with finding treasure.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Racist. Bonds: Attractive, Immigrant, Adventurer, Rich. Occupation: Bellfounder

Voice: Hissing voice

Attributes [hide]

Hunter Badger, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)8 (-1) 14 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1700 sp.


Social Check DCs


Kyle Rutherford, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Miller, Kyle learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has dedicated himself to building a better trade route.

Motivation: He's in love; and wants his loneliness to end

Ideals: Opinionated. Bonds: Job, Adventurer, Has a crush. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Kyle Rutherford, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 7 (-2)9 (-1) 16 (+3)13 (+1)
Skills Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Elton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely white suit with tan socks and a vest with buckled shoes. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Religious, Job. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Ernest Elton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 7 (-2)9 (-1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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