John Thorpe, Male Human [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. He has hazel eyes and a violet hat with a red feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a very good compulsive liar and kleptomaniac.
History: He got into the Doctor business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business
Flaws: Disease. Bonds: Attractive, Job, Criminal record. Occupation: Doctor
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 41 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 18 (+4) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 100 gp. 1 Silk rope. 1 Backpack.
Frederick Clive, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and is pretty ugly. His brown hair, when down, is lengthy. His amber eyes lackadaisically let the world flow into them.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Frederick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: A deep hatred of dire rats; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Seamstress
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40 pp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Darkwood Shield.
Percival Yeardley, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this northern man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is greying and his face has many wrinkles. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Adventurer
Voice: Whispers
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 6 (-2) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnoll, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Heward Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears suspenders and violet workpants. His shirt is white, and he wears a heavy violet leather apron most of the time. His tied-back hair is black. He has gleaming, smiling hazel eyes.
Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.
History: He got into the Shipwright business at a young age. He dropped out of school before completing his studies. He ran away from his former home and has been making his living as a Shipwright for the past few years.
Motivation: He feels threatened by others; and sabotage a competitor
Ideals: Logical. Flaws: Addict, Fearful. Bonds: Attractive, Job. Occupation: Shipwright
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 7 (-2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Terran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 300 gp. Chrysoprase (30 gp). Black star sapphire (900 gp). Jet (150 gp). Citrine (30 gp).
Balimaar Astley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a brown costume with the symbols of the four houses of cards on his torso, he is not a threatening figure. His brown hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Mayor like his mother before him.
Motivation: He seems to be bored by most things; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Extrovert. Flaws: Antagonistic, Mundane. Bonds: Family, Job. Occupation: Mayor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Azurite (6 gp). Amber (160 gp).
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