Justin Harrington, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a worn and beaten armor. His auburn hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His job bores him to no end. He has decided to make it more interesting.
History: He was always a brilliant, if unscrupulous mind. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Justin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Justin. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp.
Gomory Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter.
Ideals: Passionate, Gifted. Bonds: Attractive, Family, Poor. Occupation: Sculptor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Guy Clifford, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a brown costume with the symbols of luck on his torso. He keeps his long chestnut hair kept up in a rat tail. He is baby faced.
Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Marshal, Guy learned a great deal about his father's area of expertise. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He now owns his own business.
Motivation: A deep hatred of orcs; and further expansion of business
Ideals: Impeccable, Joker. Flaws: Disease. Bonds: Job, Enemies. Occupation: Marshal
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp.
Gerard Appleton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear violet tank tops with brown pants. He is an epitome of beauty. His hair is silver and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Disease, Racist. Bonds: Attractive, Guardian, Enemies. Occupation: Crown-heir
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Aquan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Ernest Cromwell, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gifted from a young age, Ernest studied abroad. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Meet up once more with his childhood friend; and seeks redemption
Ideals: Justice, Gifted, Persistence. Flaws: Selfish. Bonds: Attractive. Occupation: Tanner
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp. Red-brown spinel (40 gp). Chalcedony (80 gp). Onyx (80 gp).
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