Theodoric Gresham, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear brown clothing when he does not wear armor. He is bald on top and has large black tufts of hair around his ears. His thin eyebrows rest above his beady gray eyes.
Personality: A deeply religious man he believes everything happens for a reason. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born at the edge of vast forest. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Insane, Shy. Bonds: Religious, Criminal record, Nature. Occupation: Laborer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Adam Dudley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Adam embodies much of what other species detest in the Humans. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adam took refuge in the ruined castle and found the beat up dagger and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Antagonistic, Addict. Bonds: Nature, Rich. Occupation: Actor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Godfrey Stanton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His whole body is exceptionally muscular. He wears his golden hair up. He wears round tiny glasses practically rammed into his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Optimist, Gifted. Bonds: Immigrant, Slave, Family. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Hubert Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears many layers of old clothing at all times. His clothes are grease stained in places. His chestnut hair is thinning but still full. This violet eyed easterner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. Flattery will make him almost putty in your hands.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Architect and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult.
Flaws: Ugly, Shy, Selfish. Bonds: Poor, Immigrant, Job. Occupation: Architect
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Gerald Kendal, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a weathered and beat up set of banded mail beneath an oversized brown coat, and a wedding ring on his left hand. His auburn hair is knotted and matted. His blue eyes are passionate and lively.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a xeno-phobe, disliking non-Humans.
History: Gerald was born in the north. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Gerald never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: A strong sense of loyalty to Human people; and wishes to resurrect an old love
Ideals: Passionate, Persistence. Flaws: Racist. Bonds: In love. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 3 Smokesticks. 3 Acid flasks. 3 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
