Dustin England, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He has a small bristly mustache and wavy black hair. He has brown eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy, self-centered, vain, and jealous.
History: The child of eastern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 5 years.
Motivation: Many illithids want him driven away; and revenge
Flaws: Insomniac, Selfish. Bonds: Immigrant, Job, Enemies. Occupation: Sellsword
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2700 sp. 1 Masterwork studded leather.
Gerald Byron, Male Human [Permalink]
Personal [hide]
Description: Standing 6'5", this man is well dressed, constantly wearing a black suit, pastel shirt, and grey tie. He wears a top hat to cover his moderate length golden hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. In the meantime he has taken over work as a Junk Dealer and occasionally as a mercenary.
Motivation: Meet up once more with his childhood friend; and to reunite with his absent father
Ideals: Justice. Bonds: Adventurer, Job, Family. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Gold and topaz bottle stopper cork (700 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.
Alexandre Warwick, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He wears his hair in dreadlocks. This gray eyed northerner is not easily forgotten.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Cynical. Bonds: Attractive, Mentor, Adventurer, Enemies. Occupation: Mason
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
Jocelyn Kitchur, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is black. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Jocelyn was born with his mother's beautiful face. He dropped out of school before completing his studies. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and to reunite with his old friends
Ideals: Artistic, Logical. Flaws: Selfish. Bonds: Attractive, Job, Adventurer. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Miles Quinton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear blue tank tops with violet pants. With bright auburn hair and a scraggly beard. His eyes are green and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Religious, Mentor. Occupation: Priest
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
Possessions: Moss agate (4 gp). Fire opal (900 gp). Freshwater pearl (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!