Odo Colton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He is dressed in a clean yellow cloak covering his clean studded leather, and his gloved hand is found clutching a whip. His white hair and beard is wavy and long. His hazel eyes are passionate and lively.
Personality: He speaks before he thinks and is too direct. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been a successful dealer in antiques buying low and selling high.
Motivation: To protect his home; and he's looking for his big break
Ideals: Optimist, Entrepeneur. Flaws: Impulsive. Bonds: Adventurer, Guardian. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Gomory Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His brown hair is heavily combed to the right. His eyes are likewise gray. His teeth are white and perfect.
Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: He is greedy.
Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Painter
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Draconic, Halfling, Gnoll, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. Rock crystal (20 gp).
Peter Bradly, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady green eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is an amazing painter.
History: Peter lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and marry his sister to traveling adventurers
Ideals: Philantrophist, Gifted, Optimist. Flaws: Ugly. Bonds: Family. Occupation: Slave Trader
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Amethyst (160 gp).
Trey Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy white hair. His violet eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His arcane abilities were realized during a raid on his village. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Slave, Adventurer. Occupation: Sage
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Solomon Beverly, Male Human [Permalink]
Personal [hide]
Description: A 6'2" western man, he is renowned for his bright violet suits and hats. His hair is long and black with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. His blue eyes peer out from beneath his small violet hat.
Personality: He is mildly Human supremacist, though he does not identify as such. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Solomon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Solomon's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC.
Flaws: Racist, Antagonistic. Bonds: Enemies, Rich. Occupation: Adventurer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!