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NPC Generator

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Advanced [show]


Kyle Lindsay, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. His hair is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Flaws: Impulsive. Bonds: Nature, Criminal record. Occupation: Weaver

Voice: Strong lisp

Attributes [hide]

Kyle Lindsay, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Robert Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is muscular with a powerful set of arms. With a patchy chestnut beard and wild chestnut hair. His amber eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.

History: He was born into a rich family. In his youth he was a Bellfounder, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Emotional, Impulsive, PTSD. Bonds: Rich. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Robert Ramsey, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 7 (-2)9 (-1)
Skills Acrobatics +2, Medicine +0
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Theobald Merton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with pastel socks and a vest with buckled shoes. His tied-back hair is blonde. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. He worked as a nervous Laborer and found it very stressful. He now mingles about in high society.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Flaws: Forgetful. Bonds: Guardian, Rich, Job, Criminal record. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Theobald Merton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 7 (-2)11 (+0)
Skills Nature +4, Survival +0
Senses Passive Perception 8
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Darkwood Shield.


Social Check DCs


Frederick Gyula, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and to end his boredom

Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Immigrant, Military. Occupation: Sailor

Voice: Ums and uhs a lot

Attributes [hide]

Frederick Gyula, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)9 (-1) 17 (+3)14 (+2)
Skills Acrobatics +6, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +1

Possessions: 400 gp. Eye agate (11 gp). Red spinel (90 gp). Black pearl (700 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Barclay, Male Human [Permalink]

Personal [hide]

Description: This eastern man is well dressed, constantly wearing a black suit, blue shirt, and tan tie. His clothes are grease stained in places. He wears his silver hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of gnolls once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To find somewhere to settle down.

Flaws: Antagonistic, Mundane. Bonds: Poor, Immigrant, Enemies. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Miles Barclay, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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