Theobald Vance, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears red cloth garments or leather armor, and a wedding ring on his right hand. His blonde hair is kept up in a ponytail inside a deerstalker hat. He is baby faced.
Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.
History: Born to a Glassblower, his father struggled to pay the bills. His family was turned out during the war. He and his family wandered north to less war torn lands. He has achieved small success as a Shipwright.
Motivation: Wants to open a new tavern; and to be a glassblower again
Flaws: Hedonist, PTSD. Bonds: In love, Job, Poor. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Everard Shelby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large grey mantle and cape that has been intricately interwoven into his tan robe. He keeps his white hair in a flapper bob. He has violet eyes and a grey hat with a tan feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. Like his mother and his brother before him, after school he went straight into learning to become a Brewer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and regain custody of his daughter
Ideals: Fighting. Flaws: Selfish. Bonds: Nature, Job, Family. Occupation: Brewer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 sp. 1 Minor magic item.
Cory Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. With a patchy red beard and wild red hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Apothecary soon after.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Poor, Attractive, Religious. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Light wooden shield. 1 Banded mail.
Dustin Middleton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a violet poncho over his likewise colored trousers and shirt. He has a long silver beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is frequently practicing swordplay.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.
Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Impeccable, Philantrophist. Bonds: Military, Slave, Enemies. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. Solid gold idol (600 gp). Brass mug with jade inlays (400 gp). 1 Silk rope. 1 Healer’s kit. 1 Superior lock.
Ernest Blackwood, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. He is bristling with hidden weapons, mostly clubs and shortspears. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His hazel eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gifted from a young age, Ernest studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has decided he is irredeemable.
Ideals: Gifted. Flaws: Mundane, Insane. Bonds: Criminal record. Occupation: Spy
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
