Manfred Shelley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is typically in his Ploughman uniform. He has a hunchback. He has styled his red hair well, parting it to the right. His eyes are gray and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He struck the Ploughman job and began his own company from there.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Disease, Impulsive. Bonds: Job, Mentor. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Adelard Wallace, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a green costume with the symbols of the sun god on his torso, he is not a threatening figure. His hair is auburn and very short. He wears round tiny glasses practically rammed into his face.
Personality: He is overprotective of those who hire his services. Adelard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Adelard lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He now spends his time doing works of charity.
Motivation: Someone believes him a fraud; and to clean up the streets
Ideals: Philantrophist. Bonds: Guardian, Family, Job, Enemies. Occupation: Body Guard
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Arnold Gladstone, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears many layers of old clothing at all times. His red hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was raised in a white middle class family as the only child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: Wants to raise his children well; and he is content
Ideals: Artistic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor, Family. Occupation: Seamstress
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Just what you see.
Gunter Spaulding, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a tan and brown handkerchief worn on his right side. His golden hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: He is a Jackalwere in disguise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels kind of lost in life; and he's looking for his big break
Ideals: Opinionated, Professionalism. Flaws: Ugly, Depressed. Bonds: Adventurer, Nature. Occupation: Bounty Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 50 pp.
Manfred Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Actor does. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. His blonde hair is smooth and relatively long. His fierce hazel eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While studying, he fell in love. They married and had a son. He then took over the family business and is one of the better Actor for hire.
Motivation: Further expansion of business.
Ideals: Disciplined, Artistic. Flaws: Secretive. Bonds: Job, In love. Occupation: Actor
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Black pearl (400 gp). Aquamarine (400 gp).
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