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NPC Generator

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Peter Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears many layers of old clothing at all times. He has a small bristly mustache and wavy chestnut hair. This green eyed westerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west his family was never financially stable. He worked as a nervous Baker and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Peter Garfield, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)13 (+1) 5 (-3)11 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Kyle Benson, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his brown robe and has his sickle always slung over his shoulder. He has a very tight haircut. This amber eyed westerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Logical. Flaws: Depressed, Insane. Bonds: Criminal record. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Kyle Benson, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Manfred Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his golden hair in a pixie cut. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Manfred embodies much of what other species detest in the Humans. A true patriot, Manfred would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. When Manfred reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and to clean up the streets

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Guardian. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Manfred Tatum, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)5 (-3) 18 (+4)15 (+2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Aldous Harley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is typically in his Engraver uniform. He is an epitome of beauty. He sports a long red beard, and similarly colored long hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is overprotective of those who hire his services. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: To protect his home; and balancing his hectic life and new engraver responsibilities is difficult

Bonds: Job, Attractive, Guardian, Religious, Poor. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Aldous Harley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Atherton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His golden hair is lengthy. He has blue eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not trust anyone and sleeps with one eye open.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Randal took refuge in the large cave and found the beat up morningstar and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: A strong sense of loyalty to Human people; and an old rival family wants him found

Flaws: Emotional, Insomniac, Racist. Bonds: Nature, Family. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Randal Atherton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. Aquamarine (200 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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