Lance Dumph, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is styled in orderly dreadlocks. His green eyes have a joyful gleam in them most of the time.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. A gifted student he started as a Laborer, but he got bored and became a Masseuse. Since then, he has sought to make the best of life.
Motivation: Wants his loneliness to end; and he wants to meet his childhood hero
Ideals: Optimist. Bonds: Job, Slave, Adventurer, Has a crush. Occupation: Masseuse
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 1 Minor magic item.
Jocelyn Graeme, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is red and curly. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in a small forest village. He was an apprentice working in his father's forge. He was granted arcane powers by his dying brother.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to open a new tavern
Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Job, Criminal record. Occupation: Body Guard
Voice: German accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 11000 cp.
Gilbert Huxley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His moppish chestnut hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Seamstress for the past few years.
Motivation: He is content; and sabotage a competitor
Ideals: Gifted. Flaws: Mundane. Bonds: Slave, Job, Nature. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Aldous Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He has a very tight haircut. His fierce violet eyes like to dwell on things.
Personality: He likes to make people angry or surprised. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Aldous was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now owns his own business.
Motivation: He uses money and sex appeal to get what he needs; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Rich, Job, Nature, Attractive. Occupation: Spy
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp.
Bertram Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered whip and tarnished halberd as well. His hair, while still mostly brown, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 17000 cp. 1 Masterwork Heavy steel shield.
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