Henry Radcliffe, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a faded coat and loose pants complete with wide-brimmed hat. He has wavy brown hair. His eyes are violet and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Henry's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: His mother raised him in a mountain cabin. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Persistence. Bonds: Attractive, Nature, Slave. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 6 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Ernest Stanley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He has a slight overbite and is overall scrawny. His hair is chestnut and curly. His ears are large.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Carter in town.
History: Born in the north to a Carter, Ernest learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Nature, Adventurer, Religious. Occupation: Carter
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Ernest Cornish, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered glaive and tarnished nunchaku as well. With bright chestnut hair and a scraggly beard. His green unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Disease, Secretive, Insomniac. Bonds: Rich, Adventurer. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1900 sp.
Gunter Skelton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and is generally shirtless and showing off his tattooed chest. With bright white hair and a scraggly beard. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: The child of southern immigrants he idolized his father. His childhood dream was to be a Navigator, but he was a colossal failure. Some 10 years later his spouse died after the birth of his son. Heartbroken, Gunter never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He wants to meet his childhood hero; and several ex partners dislike his way of doing things and want revenge
Bonds: Job, Enemies, Immigrant, In love, Adventurer. Occupation: Brewer
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (900 gp). 1 Good lock. 1 Superior lock.
Richard Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has done his best to style his blonde hair to look like a famous performer. He wears an eyepatch.
Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.
History: Richard was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Shy. Bonds: Religious, Job. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 4 (-3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 4000 cp. Gold music box (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!