Hubert Braxton, Male Human [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears a colorful flower in his white hair. His fierce violet eyes like to dwell on things.
Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Just what you see.
Miles Kendall, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy pastel pantaloons and a white scarf. He has a long silver beard with little hanging trinkets. His blue eyes dart from person to person.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he is wracked by social anxiety
Ideals: Impeccable, Fighting. Flaws: Mundane, Fearful. Bonds: Nature. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. Amethyst (60 gp). Deep blue spinel (500 gp). Blue sapphire (900 gp).
Balimaar Spaulding, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses like a well dressed Tailor does. His white hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born a particularly ugly child, much to the horror of his parents. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has worked as a Tailor like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Job, Debt. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 6 (-2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Kyle Milton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy black beard and wild black hair. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Sculptor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 100 gp. Bloodstone (80 gp). Red-brown spinel (60 gp). Amethyst (60 gp).
Randal Richie, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a worn and beaten armor. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Randal's first love is himself. His second love is also himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north his family was never financially stable. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist. Bonds: Poor, Military. Occupation: Mason
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Hematite (4 gp). Azurite (4 gp). 1 Good lock.
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