Kody Landon, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He has a red handlebar mustache and slicked back red hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the north. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.
Motivation: He's looking for his big break.
Ideals: Pacifist, Gifted. Bonds: Poor, Attractive, Adventurer, Religious. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Kody Springfield, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair, when down, is lengthy. His fierce amber eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.
History: Born to a pair of adventurers, Kody grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the west, certain he would find work there.
Motivation: To protect his home; and he has passion for adventuring and risk
Ideals: Entrepeneur, Gifted. Bonds: Immigrant, Guardian, Adventurer. Occupation: Stableman
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1200 sp.
Lance Tindall, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a brown small hat and brown clothes. He wears his golden hair up. He has a dull look in his violet eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He plays an instrument quite well.
History: Lance hails from a village terrorized by drow. As a young adult he joined a group advocating for an improvement in Human conditions. He has worked as a Locksmith like his father before him.
Motivation: Meet up once more with his childhood friend; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Enemies, Job, Adventurer. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Old masterpiece painting (700 gp).
Frederick Anderton, Male Human [Permalink]
Personal [hide]
Description: This western man wears a brown broad hat and brown clothes. His clothes are grease stained in places. His blonde hair is singed and shortened. His eyes are violet.
Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. Animals are drawn to him, and he is able to talk to them.
History: A powerful slaver made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted necromantic powers by his dying sister.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Mentor. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 5 (-3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Adelard Tyndall, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his shortspear ready. His hair is black and curly. He wears crescent spectacles with a black brim.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of giants once and for all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge.
Ideals: Fighting, Gifted. Bonds: Religious, Enemies, Attractive. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Buckler.
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